The game features a storyline with branching paths, with four possible, unique endings. The game also features exploration stages with no combat in which the player can speak to NPCs to gain new information and find hidden items and money. The terrain may also affect elemental attacks to the players advantage for example wet terrain may spread the range of a lightning attack, while a wind attack may be used to push enemies off cliffs. Parts of the environment may also be exploited by players during combat: a fire attack could be used to set fire to the ground to hinder movement, while during one stage players are given the option to destroy houses in a village in order to trap enemy units. Doing so also rewards the player with Kudos points, which can be traded for character upgrade items or Quietus skills, which allow the player to execute one-time special actions during battle such as reviving a fallen party member or imbue all party members with increased movement. Players can use effective positioning of their units for more powerful attacks: for example, two characters placed on opposite sides of an enemy will attack the unit from both sides during the same turn, while an attack from behind or above the enemy will result in increased damage dealt. If a character in the player's party is defeated in combat they are removed from the battle but there is no permadeath. Along with the starting characters, a number of additional characters are recruited into the player's party during the course of the campaign. During the course of the campaign, levelling up characters by using them in battle will increase their attributes and unlock new special attacks and skills, and players can also upgrade individual attributes and their characters' class to make them more effective in combat. Each character has unique attributes and a set movement range per turn, as well as a number of special attacks and skills that consume a limited but rechargeable pool of Tactical Points per character. The player takes turns moving characters from their party across a grid-based playing field in which computer-controlled opponents must be attacked and defeated. The story seems to have taken some notes from Tactics as well.Triangle Strategy is a turn-based tactical role-playing game in the vein of Fire Emblem or Final Fantasy Tactics. Sharply drawn lines and a heavy European fantasy flair harken back to the days of classic Final Fantasy before the more anime-inspired visuals became the standard fans are used to today. The character art and design also seemed very similar to Final Fantasy Tactics' style, especially in the PSP updated War of the Lions version of the game. 2D sprites are set against 3D backgrounds, with some unique effects shown off during some spells and special abilities in the trailer. The visual style of the game shown off today is again reminiscent of Octopath Traveler. The newly announced Project Triangle Strategy seems to be aimed at those same fans, with its trailer today including themes, gameplay, and design elements that seem to be heavily inspired by Final Fantasy Tactics. Many fans have been hoping for another Final Fantasy Tactics title since the last release more than a decade ago, with Tactics Advanced 2 on the Nintendo DS. Final Fantasy Tactics is one of the most popular games in the long-running JRPG franchise.
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